Epilogue – Time Travel With A Cost

EPILOGUE the Web Series premiered last night to strong reviews — obviously a good thing since we took some pretty big risks on a few fronts.  The biggest risk for me was making the decision that time travel needed to come with a cost.  No more pushing a button or climbing in a chair or using some other gizmo that would send you back in time with barely a hair out of place.  When playing with the laws of physics, there needs to be a cost.  Otherwise, it’s too easy AND at this stage in the game when everything is derivitive of everything else, I wanted our team to do something new.  Break out of the tried & true and take a chance.  If you don’t take risks, what’s the point?

"Where's HG Wells when you need him? This biological time travel kinda sucks."

Enter the idea for biological time travel.  If time is indeed a set of linear points, every object ever made started somewhere and therefore, could — hypothetically — become a fixed point in time.  Elements of that object, that artifact, combined with the right radioactive component could (again, hypothetically!) de-molecularize  and then re-intergrate a person at the artifact’s point of origin.  For Epilogue, the 14th century dagger serves as their initial artifact — the idea being that the ‘point of origin’ occurs during the Blacksmith’s smelting process in 1348.

Sounds painful?  It should.  The more trips you’d take, the more radiation would be pumped into your body.  Hence, the cost.  And yes, too many trips too soon won’t do a body good.

Nuts? Yes.  Possible?  At the moment, not that I know of (although I have made a pact to come back 5 seconds from now if I stumble upon the true secret to time travel… Okay, maybe that’s too short a time frame.  Bear with me).

In the meantime, there’s EPILOGUE.   The first two episodes are up — at 15 minutes a piece.  Take a peek.  Take a listen.

Question of the day:  If you travel back to 1348, does that mean the present is now the future?